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Creating a Design System in one week

This week, I created a Design System, not for a client or a specific project, but simply to improve my processes. I wanted to revisit the basics, strengthen foundations, and learn. I wasn't aiming to be the most original. These are notes—a form of self-assessment. Before starting, I reviewed several existing UI Kits and Design Systems, taking note of the recurring elements and what made them unique. I began with the fundamentals: typography, color, and icons. I won’t lie, they were much more basic when I first started creating the components. The needs naturally evolved with each one. During the process, I also changed some decisions, which, ironically, left me with a good feeling. Order and best practices have made me more agile and effective. A year ago, I would have filled the canvas with a thousand options, thinking that more work meant better work. I believe overdesigning is a stage that all junior designers go through. It's as inevitable as it is necessary in our learning curve. The ambition to create great designs, to prove to ourselves that we can do it, and to overcome imposter syndrome drives us. But learning also means finding the balance between that ambition and the real needs, objectives, and available resources. Because a designer is half creative, half analyst. Half instinct, half data. My goal was to create a functional design system in a week. I kept my focus on that and kept it simple. I'm sure there’s a lot to improve, and I’d love to hear your thoughts if you have a moment. Feedback is essential for growth, and as someone in the early years of their career, I would greatly appreciate your recommendations 🌱